Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Testament of Faith

W · Enchantment

{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

Similar cards

Color identity:
NameManaTypeText
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Kodama's Might GInstant — Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Cinder Crawler 1RCreature — Salamander {R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked. 1/2
Necrologia 3BBInstant Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Monstrify 3GSorcery Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
The Animus 2Legendary Artifact At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Goblin Grenade RSorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Returned Phalanx 1BCreature — Zombie Soldier Defender {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. 3/3
Reality Anchor 1GInstant Target creature loses shadow until end of turn. Draw a card.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Page 229