Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Test of Endurance

2WW · Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Endless Horizons 3WEnchantment When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
Blossoming Calm WInstant You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Sludge Strider 1WUBArtifact Creature — Insect Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3
Sewer Plague 2BInstant Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Overgrown Arch 1GCreature — Plant Wall Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4
Thoughtcutter Agent UBArtifact Creature — Human Rogue {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Time Bomb 4Artifact At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Page 112