M:tG card similarity search
5RR · Creature — Dragon
Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5
Name | Mana | Type | Text |
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Spiraling Duelist | 2RR | Creature — Human Berserker | Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1 |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Fledgling Imp | 2B | Creature — Imp | {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2 |
Lumbering Laundry | 5 | Artifact Creature — Golem | {2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
Goblin Bushwhacker | R | Creature — Goblin Warrior | Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. 1/1 |
Boros Charm | RW | Instant | Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
Keeper of Secrets | 5R | Creature — Demon | First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. 6/4 |
Jenny, Generated Anomaly | 2RW | Legendary Creature — Time Lord Soldier | Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3 |
Edgar Markov | 3RWB | Legendary Creature — Vampire Knight | Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. 4/4 |
Celebr-8000 | 5 | Artifact Creature — Clown Robot | At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3 |