M:tG card similarity search
3W · Creature — Human Nomad
Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Ghirapur Gearcrafter | 2R | Creature — Human Artificer | When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) 2/1 |
| Faerie Conclave | Land | Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. | |
| Hofri Ghostforge | 3RW | Legendary Creature — Dwarf Cleric | Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5 |
| Lore Drakkis | 1UR | Creature — Lizard Beast | Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. 2/3 |
| Unchecked Growth | 2G | Instant — Arcane | Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. |
| Icatian Scout | W | Creature — Human Soldier Scout | {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
| Marshdrinker Giant | 3GG | Creature — Giant Warrior | When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3 |
| Ire of Kaminari | 3R | Instant — Arcane | Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard. |
| Evangelize | 4W | Sorcery | Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control. |
| Azorius Chancery | Land | Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}. |