M:tG card similarity search
3W · Creature — Human Nomad
Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Stampede Driver | G | Creature — Human Spellshaper | {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1 |
| Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
| Whisper, Blood Liturgist | 3B | Legendary Creature — Human Cleric | {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. 2/2 |
| Wild Nacatl | G | Creature — Cat Warrior | Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. 1/1 |
| Dwell on the Past | G | Sorcery | Target player shuffles up to four target cards from their graveyard into their library. |
| Stream of Consciousness | 1U | Instant — Arcane | Target player shuffles up to four target cards from their graveyard into their library. |
| Coercive Recruiter | 4R | Creature — Orc Pirate | Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3 |
| Necromancer's Covenant | 3WBB | Enchantment | When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink. |
| Giant Regrowth | 1GG | Instant | Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |