M:tG card similarity search
1W · Enchantment — Aura
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
| Name | Mana | Type | Text |
|---|---|---|---|
| Runed Servitor | 2 | Artifact Creature — Construct | When Runed Servitor dies, each player draws a card. 2/2 |
| Galepowder Mage | 3W | Creature — Kithkin Wizard | Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3 |
| Maggot Therapy | 2B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/-2. |
| Latulla's Orders | 1R | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. |
| Pyrite Spellbomb | 1 | Artifact | {R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. {1}, Sacrifice Pyrite Spellbomb: Draw a card. |
| Ruric Thar, the Unbowed | 4RG | Legendary Creature — Ogre Warrior | Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 |
| Animist's Might | 2G | Sorcery | This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. |
| Flay Essence | 1BB | Sorcery | Exile target creature or planeswalker. You gain life equal to the number of counters on it. |
| UNIT Headquarters | Plane — Earth | When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control. | |
| Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |