Card Codex

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17 May 2024: Card library updated.

Tenth District Guard

1W · Creature — Human Soldier

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
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Gallantry 1WInstant Target blocking creature gets +4/+4 until end of turn. Draw a card.
Burning Cloak RSorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Heir to Dragonfire 1RCreature — Human Warlock {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2
Anaba Ancestor 1RCreature — Minotaur Spirit {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1
Rookie Mistake UInstant Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Stalwart Shield-Bearers 1WCreature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3
Setessan Skirmisher 1GCreature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1
Gateway Shade 2BCreature — Shade {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1
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