Card Codex

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17 May 2024: Card library updated.

Ten Wizards Mountain

· Plane — Shenmeng

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Surveilling Sprite 1UCreature — Faerie Rogue Flying When Surveilling Sprite dies, you may draw a card. 1/1
Axgard Cavalry 1RCreature — Dwarf Berserker {T}: Target creature gains haste until end of turn. 2/2
Jailbreak Scheme USorcery Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
Meneldor, Swift Savior 3ULegendary Creature — Bird Soldier Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. 3/3
Amy's Home Plane — Earth When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Talonrend 4UCreature — Elemental Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5
Midnight Reaper 2BCreature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2
Archon of Justice 3WWCreature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4
Arlinn Kord 2RGLegendary Planeswalker — Arlinn [+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. Loyalty 3
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
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