Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tempted by the Oriq

1UUU · Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Similar cards

Color identity:
NameManaTypeText
Igneous Elemental 4RRCreature — Elemental This spell costs {2} less to cast if there is a land card in your graveyard. When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. 4/3
Kianne, Dean of Substance 2GLegendary Creature — Elf Druid {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2
Prince of Thralls 4UBBRCreature — Demon Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. 7/7
Cho-Arrim Legate 2WCreature — Human Soldier If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black 1/2
Soul Parry 1WInstant Prevent all damage one or two target creatures would deal this turn.
Moonrager's Slash 2RInstant This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Embercleave 4RRLegendary Artifact — Equipment Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
You See a Guard Approach UInstant Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Mizzium Skin UInstant Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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