M:tG card similarity search
1W · Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Embrace the Unknown | 2R | Sorcery | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
| Thought-Knot Seer | 3C | Creature — Eldrazi | ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
| Bankrupt in Blood | 1B | Sorcery | As an additional cost to cast this spell, sacrifice two creatures. Draw three cards. |
| Healer of the Pride | 3W | Creature — Cat Cleric | Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3 |
| Mercadian Atlas | 5 | Artifact | At the beginning of your end step, if you didn't play a land this turn, you may draw a card. |
| Soul of Windgrace | 1BRG | Legendary Creature — Cat Avatar | Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4 |
| Ripjaw Raptor | 2GG | Creature — Dinosaur | Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. 4/5 |
| Urborg Stalker | 3B | Creature — Horror | At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. 2/4 |
| Tilling Treefolk | 2G | Creature — Treefolk Druid | When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. 1/3 |
| Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |