Card Codex

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17 May 2024: Card library updated.

Temporal Mastery

5UU · Sorcery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Similar cards

Color identity:
NameManaTypeText
Delay 1UInstant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Chromatic Lantern 3Artifact Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Dark Deal 2BSorcery Each player discards all the cards in their hand, then draws that many cards minus one.
Damping Field 2WEnchantment Players can't untap more than one artifact during their untap steps.
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Haywire Mite 1Artifact Creature — Insect When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. 1/1
Beacon Bolt 1URSorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Dissipate 1UUInstant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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