Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temporal Adept

1UU · Creature — Human Wizard

{U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Hate Weaver 1BCreature — Zombie Wizard {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1
Anurid Brushhopper 1GWCreature — Frog Beast Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4
Magmaw 3RRCreature — Elemental {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4
Blink 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Lightning Stormkin URCreature — Elemental Wizard Flying Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2
Eerie Interlude 2WInstant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Deepglow Skate 4UCreature — Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. 3/3
Zevlor, Elturel Exile 1UBRLegendary Creature — Tiefling Warrior Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2
Fearsome Awakening 4BSorcery Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Mana Bloom XGEnchantment Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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