M:tG card similarity search
1U · Creature — Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Skyshroud Lookout | 1G | Creature — Elf Archer | Reach When Skyshroud Lookout enters the battlefield, seek an Elf card. 1/1 |
| Cloud Pirates | U | Creature — Human Pirate | Flying Cloud Pirates can block only creatures with flying. 1/1 |
| Rishadan Airship | 2U | Creature — Human Pirate | Flying Rishadan Airship can block only creatures with flying. 3/1 |
| Berg Strider | 4U | Snow Creature — Giant Wizard | When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.) 4/4 |
| Kenku Artificer | 2U | Creature — Bird Artificer | Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. 1/1 |
| Deadlock Trap | 3 | Artifact | Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. |
| Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
| Duskhunter Bat | 1B | Creature — Bat | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1 |
| Sea Drake | 2U | Creature — Drake | Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. 4/3 |
| Looming Spires | Land | Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}. |