Card Codex

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17 May 2024: Card library updated.

Telim'Tor's Edict

R · Instant

Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Shared Fate 4UEnchantment If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Flickering Spirit 3WCreature — Spirit Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2
Argothian Enchantress 1GCreature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Ersatz Gnomes 3Artifact Creature — Gnome {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1
Gilt-Blade Prowler 2BCreature — Human Rogue {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. 2/3
Mad Prophet 3RCreature — Human Shaman Haste {T}, Discard a card: Draw a card. 2/2
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Time Spiral 4UUSorcery Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Force of Nature 2GGGGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. 8/8
Solemn Recruit 1WWCreature — Dwarf Warrior Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2
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