Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Telepathy

U · Enchantment

Your opponents play with their hands revealed.

Similar cards

Color identity:
NameManaTypeText
Borrowing 100,000 Arrows 2USorcery Draw a card for each tapped creature target opponent controls.
Theft of Dreams 2USorcery Draw a card for each tapped creature target opponent controls.
A-Visions of Phyrexia 2RREnchantment At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Scribe of the Mindful 2UCreature — Human Cleric {1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. 2/2
Territorial Dispute 4RREnchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
A-Moss-Pit Skeleton BGCreature — Plant Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2
Hypnotic Specter 1BBCreature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
The Moonbase Plane — Moon Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Maddening Imp 2BCreature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1
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