M:tG card similarity search
2U · Creature — Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |
| Ravager's Mace | 1BR | Artifact — Equipment | When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} |
| Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |
| Vivien's Grizzly | 2G | Creature — Bear Spirit | {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. 2/3 |
| Gravelighter | 2B | Creature — Spirit | Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. 2/2 |
| Propeller Pioneer | 3W | Creature — Human Artificer | Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 2/1 |
| Nightwind Glider | 2W | Creature — Human Rebel | Flying, protection from black 2/1 |
| Reliquary Tower | Land | You have no maximum hand size. {T}: Add {C}. | |
| Thought Vessel | 2 | Artifact | You have no maximum hand size. {T}: Add {C}. |
| Longtusk Stalker | G | Creature — Cat | Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1 |