Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tegwyll's Scouring

4BB · Sorcery

You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

Similar cards

Color identity:
NameManaTypeText
Mindleech Mass 5UBBCreature — Horror Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost. 6/6
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Marshaling the Troops 1GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Voice of Truth 3WCreature — Angel Flying, protection from white 2/2
Leyline of the Meek 2WWEnchantment If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
Dawnhart Wardens 1GWCreature — Human Warlock Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3
Clarion Cathars 3WCreature — Human Knight When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3
Thalakos Dreamsower 2UCreature — Thalakos Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. 1/1
Inspired Sprite 3UCreature — Faerie Wizard Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. 2/2
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Page 190