Card Codex

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17 May 2024: Card library updated.

Teferi, Timebender

4WU · Legendary Planeswalker — Teferi

[+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Talas Lookout 2UUCreature — Human Pirate Flying When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 3/2
Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards.
Nullmage Advocate 2GCreature — Insect Druid {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment. 2/3
Fungal Plots 1GEnchantment {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Vedalken Engineer 1UCreature — Vedalken Artificer {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/1
Blighted Steppe Land {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Wormfang Manta 5UUCreature — Nightmare Fish Beast Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. 6/1
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