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17 May 2024: Card library updated.

Teferi's Contingency

WUU · Instant

Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."

Similar cards

Color identity:
NameManaTypeText
Ral's Dispersal 3UUInstant Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
Mindlash Sliver BCreature — Sliver All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." 1/1
Charge of the Forever-Beast 2GSorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
Grim Captain's Call 2BSorcery Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Footfall Crater REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.)
Mizzium Meddler 2UCreature — Vedalken Wizard Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. 1/4
Foundry Helix 1RWInstant As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Sentinel Tower 4Artifact Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Showdown of the Skalds 2RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Flawless Maneuver 2WInstant If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
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