M:tG card similarity search
1R · Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
O-Naginata | 1 | Artifact — Equipment | O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Karn Liberated | 7 | Legendary Planeswalker — Karn | [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Loyalty 6 |
Reconstruction | U | Sorcery | Return target artifact card from your graveyard to your hand. |
Ritual of Restoration | W | Sorcery | Return target artifact card from your graveyard to your hand. |
Jolt | 2U | Instant | You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Dregscape Sliver | 1B | Creature — Sliver | Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Bond of Insight | 3U | Sorcery | Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. |
Vampire Champion Fury | Stickers | {TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. {TK}{TK}{TK}{TK} — {2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. {TK}{TK} — 1/5 {TK}{TK}{TK} — 6/3 | |
Splinter Twin | 2RR | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step." |
Vision Charm | U | Instant | Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |