Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tectonic Instability

2R · Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

Similar cards

Color identity:
NameManaTypeText
Skeleton Crew 3BCreature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3
Sylvan Scrying 1GSorcery Search your library for a land card, reveal it, put it into your hand, then shuffle.
Durable Handicraft 1GEnchantment Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
Briarbridge Tracker 2GCreature — Human Scout Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. 2/3
A-Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 4/2
Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 3/2
Trade Caravan WCreature — Human Nomad At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep. 1/1
Bramblesnap 1GCreature — Elemental Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. 1/1
Holy Justiciar 3WCreature — Human Cleric {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
Theoretical Duplication 2UInstant Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
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