M:tG card similarity search
W · Instant
Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Impulsive Destruction | Sorcery | Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way. | |
| Dawn's Reflection | 3G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. |
| Market Festival | 3G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. |
| Ancestor's Embrace | Enchantment — Aura | Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. | |
| Treacherous Link | 1B | Enchantment — Aura | Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. |
| Bear Umbra | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Laccolith Rig | R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. |
| Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
| Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
| Maddening Imp | 2B | Creature — Imp | Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1 |