Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tazeem

· Plane — Zendikar

Creatures can't block. Whenever chaos ensues, draw a card for each land you control.

Similar cards

Color identity:
NameManaTypeText
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Kami of the Crescent Moon UULegendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. 1/3
Agility Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Corrupted Roots BEnchantment — Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Tribal Flames 1RSorcery Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Soothsayer Adept 1UCreature — Merfolk Wizard {1}{U}, {T}: Draw a card, then discard a card. 1/3
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Exploration GEnchantment You may play an additional land on each of your turns.
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