Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tazeem

· Plane — Zendikar

Creatures can't block. Whenever chaos ensues, draw a card for each land you control.

Similar cards

Color identity:
NameManaTypeText
Traumatic Prank 2RSorcery Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Keldon Arsonist 2RCreature — Human Soldier {1}, Sacrifice two lands: Destroy target land. 1/1
Deep-Sea Serpent 4UUCreature — Serpent Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5
Sea Monster 4UUCreature — Serpent Sea Monster can't attack unless defending player controls an Island. 6/6
Gobsmacked 1WEnchantment — Aura Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Wandering Treefolk 1GCreature — Treefolk Vigilance Domain — {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. 2/3
Devouring Light 1WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Sicarian Infiltrator 2UArtifact Creature — Human Soldier Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. 1/2
The Immortal Sun 6Legendary Artifact Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
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