M:tG card similarity search
· Creature — Werewolf
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Spin Engine | 3 | Artifact Creature — Construct | {R}: Target creature can't block Spin Engine this turn. 3/1 |
| Skalla Wolf | 3GG | Creature — Wolf Spirit | When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
| Stonehoof Chieftain | 7G | Creature — Centaur Warrior | Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8 |
| Briarknit Kami | 3GG | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. 3/3 |
| Jackalope Herd | 3G | Creature — Rabbit Beast | When you cast a spell, return Jackalope Herd to its owner's hand. 4/5 |
| Soldier of Fortune | R | Creature — Human Mercenary | {R}, {T}: Target player shuffles their library. 1/1 |
| Runed Servitor | 2 | Artifact Creature — Construct | When Runed Servitor dies, each player draws a card. 2/2 |
| Ondu Inversion | 6WW | Sorcery | Destroy all nonland permanents. |
| Planar Cleansing | 3WWW | Sorcery | Destroy all nonland permanents. |
| Silverquill Silencer | WB | Creature — Human Cleric | As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. 3/2 |