M:tG card similarity search
1R · Creature — Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Giant Ambush Beetle | 3B/GR | Creature — Insect | Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3 |
| Dwarven Pony | R | Creature — Horse | {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/1 |
| Standardize | UU | Instant | Choose a creature type other than Wall. Each creature becomes that type until end of turn. |
| Giant Tortoise | 1U | Creature — Turtle | Giant Tortoise gets +0/+3 as long as it's untapped. 1/1 |
| Unstable Hulk | 1RR | Creature — Goblin Mutant | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 |
| Fanatic of Xenagos | 1RG | Creature — Centaur Warrior | Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3 |
| Bloodsky Berserker | 1B | Creature — Human Berserker | Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1 |
| Agent of Horizons | 2G | Creature — Human Rogue | {2}{U}: Agent of Horizons can't be blocked this turn. 3/2 |
| Rayne, Academy Chancellor | 2U | Legendary Creature — Human Wizard | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1 |
| Sword of Kaldra | 4 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |