M:tG card similarity search
1R · Creature — Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Predatory Focus | 3GG | Sorcery | You may have creatures you control assign their combat damage this turn as though they weren't blocked. |
| Trial of Solidarity | 2W | Enchantment | When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
| Crimson Acolyte | 1W | Creature — Human Cleric | Protection from red {W}: Target creature gains protection from red until end of turn. 1/1 |
| Ember Swallower | 2RR | Creature — Elemental | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands. 4/5 |
| Touch of the Horned God | Sorcery | Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn. | |
| Kird Ape | R | Creature — Ape | Kird Ape gets +1/+2 as long as you control a Forest. 1/1 |
| Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
| Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
| Ajani, Wise Counselor | 3WW | Legendary Planeswalker — Ajani | [+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total. Loyalty 5 |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |