Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tangleroot

3 · Artifact

Whenever a player casts a creature spell, that player adds {G}.

Similar cards

Color identity:
NameManaTypeText
Pangosaur 2GGCreature — Dinosaur Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Fire Urchin 1RCreature — Elemental Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. 1/3
Mastermind Plum 2BLegendary Creature — Human Wizard Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
Battlewand Oak 2GCreature — Treefolk Warrior Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3
Lullmage Mentor 1UUCreature — Merfolk Wizard Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell. 2/2
Douse 2UEnchantment {1}{U}: Counter target red spell.
Minamo, School at Water's Edge Legendary Land {T}: Add {U}. {U}, {T}: Untap target legendary permanent.
Gate to the Aether 6Artifact At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Guardian of Solitude 1UCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2
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