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17 May 2024: Card library updated.

Tan Jolom, the Worldwalker

1GWU · Legendary Creature — Spirit

At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3

Similar cards

Color identity:
NameManaTypeText
Rune-Brand Juggler BRCreature — Human Shaman When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. 2/2
Baral and Kari Zev 1URLegendary Creature — Human First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. 2/4
Fog on the Barrow-Downs 2WEnchantment — Aura Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Roiling Terrain 2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Xander's Wake 1BEnchantment Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
Cenn's Enlistment 3WSorcery Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sworn Companions 2WSorcery Create two 1/1 white Soldier creature tokens with lifelink.
Arrester's Zeal WInstant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Pendelhaven Legendary Land {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Dawn Charm 1WInstant Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
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