Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tamiyo's Safekeeping

G · Instant

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Similar cards

Color identity:
NameManaTypeText
Herald of the Forgotten 6WWCreature — Cat Beast Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. 6/6
Ondu Cleric 1WCreature — Kor Cleric Ally Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1
Dowsing Device 1RArtifact Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
Wose Pathfinder 1GCreature — Human Shaman {T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. 1/1
Bushmeat Poacher 3BCreature — Human Soldier {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card. 2/4
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Chieftain en-Dal 1WWCreature — Human Knight Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Crashing Centaur 4GGCreature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Metalspinner's Puzzleknot 2Artifact When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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