M:tG card similarity search
G · Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Name | Mana | Type | Text |
---|---|---|---|
Rampaging Ferocidon | 2R | Creature — Dinosaur | Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. 3/3 |
Shifting Ceratops | 2GG | Creature — Dinosaur | This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. 5/4 |
Cacophodon | 3G | Creature — Dinosaur | Enrage — Whenever Cacophodon is dealt damage, untap target permanent. 2/5 |
Bee-Bee Gun | Artifact — Contraption | Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature." | |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Optimus Prime, Autobot Leader | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. 6/8 | |
Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |
Malakir Bloodwitch | 3BB | Creature — Vampire Shaman | Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 |
Bloodlord of Vaasgoth | 3BB | Creature — Vampire Warrior | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 |
Replication Technique | 4U | Sorcery | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control. |