Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Talion, the Kindly Lord

2UB · Legendary Creature — Faerie Noble

Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. 3/4

Similar cards

Color identity:
NameManaTypeText
Decomposition 1GEnchantment — Aura Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
Kellan, the Kid GWULegendary Creature — Human Faerie Rogue Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. 3/3
Havoc Festival 4BREnchantment Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Diregraf Captain 1UBCreature — Zombie Soldier Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2
Raised by Giants 5GLegendary Enchantment — Background Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Opportunistic Dragon 2RRCreature — Dragon Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Sentry of the Underworld 3WBCreature — Griffin Skeleton Flying, vigilance {W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. 3/3
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Page 208