M:tG card similarity search
4U · Creature — Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Crossbow Infantry | 1W | Creature — Human Soldier Archer | {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1 |
| D'Avenant Archer | 2W | Creature — Human Soldier Archer | {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. 1/2 |
| Elite Archers | 5W | Creature — Human Soldier Archer | {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 |
| Tah-Crop Elite | 3W | Creature — Bird Warrior | Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
| Temporal Adept | 1UU | Creature — Human Wizard | {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1 |
| Baldin, Century Herdmaster | 4WW | Legendary Creature — Human Warrior | As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
| Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
| Tormentor's Trident | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and attacks each combat if able. Equip {3} |
| Mask of the Jadecrafter | 2 | Artifact | {X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
| Firmament Sage | 3U | Creature — Human Wizard | If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. 2/3 |