M:tG card similarity search
4U · Creature — Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
| Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
| Undercity Scrounger | 2B | Artifact Creature — Human Rogue | {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/4 |
| Crackdown Construct | 4 | Artifact Creature — Construct | Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. 2/2 |
| Messenger Drake | 3UU | Creature — Drake | Flying When Messenger Drake dies, draw a card. 3/3 |
| Restrain | 2W | Instant | Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. |
| Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
| Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
| Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |
| Chains of Mephistopheles | 1B | Enchantment | If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. |