M:tG card similarity search
4G · Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Entropic Cloud | 1B | Instant — Adventure | Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Explosive Growth | G | Instant | Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
| Might of Murasa | 1G | Instant | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
| Bladestitched Skaab | UB | Creature — Zombie Soldier | Other Zombies you control get +1/+0. 2/3 |
| Icehide Troll | 2G | Snow Creature — Troll Warrior | {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) 2/3 |
| Dire Fleet Neckbreaker | 2BR | Creature — Orc Pirate | Attacking Pirates you control get +2/+0. 3/2 |
| Fathom Fleet Firebrand | 1R | Creature — Human Pirate | {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. 2/2 |
| Kabira Vindicator | 3W | Creature — Human Knight | Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. 2/4 |
| Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
| Beregond of the Guard | 3W | Legendary Creature — Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |