Card Codex

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17 May 2024: Card library updated.

Take Possession

5UU · Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

Similar cards

Color identity:
NameManaTypeText
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Treva's Charm GWUInstant Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
Crabapple Cohort 4GCreature — Treefolk Warrior Crabapple Cohort gets +1/+1 as long as you control another green creature. 4/4
Death Pit Offering 2BBEnchantment When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
Snowfall 2UEnchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Synod Centurion 4Artifact Creature — Construct When you control no other artifacts, sacrifice Synod Centurion. 4/4
Dread Cacodemon 7BBBCreature — Demon When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. 8/8
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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