M:tG card similarity search
5UU · Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
| The Phasing of Zhalfir | 2UU | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token. |
| Telekinetic Sliver | 2UU | Creature — Sliver | All Slivers have "{T}: Tap target permanent." 2/2 |
| Blight | BB | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it. |
| Uncontrolled Infestation | 1R | Enchantment — Aura | Enchant nonbasic land When enchanted land becomes tapped, destroy it. |
| Stern Dismissal | U | Instant | Return target creature or enchantment an opponent controls to its owner's hand. |
| Enchantress's Presence | 2G | Enchantment | Whenever you cast an enchantment spell, draw a card. |
| Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
| Latulla's Orders | 1R | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. |
| The Eighth Doctor | 4WU | Legendary Creature — Time Lord Doctor | When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4 |