Card Codex

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17 May 2024: Card library updated.

Take Possession

5UU · Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

Similar cards

Color identity:
NameManaTypeText
Jaheira, Stirring Harper 1RGLegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste." 3/4
Run Ashore 4UUInstant Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Sumala Sentry GWCreature — Elf Archer Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. 1/3
Asha's Favor 2WEnchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance.
Kithkin Rabble 3WCreature — Kithkin Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. */*
Mycosynth Lattice 6Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Minthara of the Absolute 2WBLegendary Creature — Elf Cleric Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn. 2/4
Thick-Skinned Goblin 1RCreature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1
Draconic Destiny 1RREnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.
Compelling Deterrence 1UInstant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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