M:tG card similarity search
1B · Creature — Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Loaming Shaman | 2G | Creature — Centaur Shaman | When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. 3/2 |
| Fleshwrither | 2BB | Creature — Horror | Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.) 3/3 |
| Augur il-Vec | 1W | Creature — Human Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep. 1/3 |
| Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
| The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
| Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
| Ineffable Blessing | 1G | Enchantment | As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
| Blood Host | 3BB | Creature — Vampire | {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. 3/3 |
| Ends | 3RW | Instant | Target player sacrifices two attacking creatures. |
| Academic Probation | 1W | Sorcery — Lesson | Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. |