M:tG card similarity search
2WU · Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Counterbalance | UU | Enchantment | Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. |
| Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
| Carrion Wall | 1BB | Creature — Wall | Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 3/2 |
| Living Wall | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Regenerate Living Wall. 0/6 |
| Defective Detective | 2U | Creature — Human Spy | Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1 |
| Scattering Stroke | 2UU | Instant | Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Mondronen Shaman | 3R | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2 |
| Ulvenwald Mystics | 2GG | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3 |
| Nezumi Freewheeler | 3B | Creature — Rat Samurai | Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3 |
| Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |