Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Taigam, Ojutai Master

2WU · Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4

Similar cards

Color identity:
NameManaTypeText
Mischievous Chimera UREnchantment Creature — Chimera Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. 2/2
Mystic Snake 1GUUCreature — Snake Flash When Mystic Snake enters the battlefield, counter target spell. 2/2
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Golem's Heart 2Artifact Whenever a player casts an artifact spell, you may gain 1 life.
Orator of Ojutai 1WCreature — Bird Monk As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card. 0/4
Toxin Sliver 3BCreature — Sliver Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3
Seal of Doom 2BEnchantment Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Benthic Behemoth 5UUUCreature — Serpent Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 7/6
Rubblebelt Raiders 1R/GR/GR/GCreature — Human Warrior Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. 3/3
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Page 189