M:tG card similarity search
2G · Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wormwood Dryad | 2G | Creature — Dryad | {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |
| Blind Seer | 2UU | Legendary Creature — Human Wizard | {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3 |
| The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |
| Cloudblazer | 3WU | Creature — Human Scout | Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2 |
| Accident-Prone Apprentice | 1R | Creature — Otter Wizard | Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1 |
| Goblin Balloon Brigade | R | Creature — Goblin Warrior | {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1 |
| Field Research | 2U | Sorcery | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. |
| Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |
| Strip Bare | W | Instant | Destroy all Auras and Equipment attached to target creature. |
| Secrets of the Golden City | 1UU | Sorcery | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. |