Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Synchronized Strike

2G · Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Spore Cloud 1GGInstant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Spectral Bears 1GCreature — Bear Spirit Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Kaysa 3GGLegendary Creature — Elf Druid Green creatures you control get +1/+1. 2/3
Need for Speed REnchantment Sacrifice a land: Target creature gains haste until end of turn.
Ethereal Armor WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Blazing Shoal XRRInstant — Arcane You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Brilliant Halo 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
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