M:tG card similarity search
2G · Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Reveille Squad | 2WW | Creature — Human Rebel | Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
| Nivix Barrier | 3U | Creature — Illusion Wall | Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. 0/4 |
| Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
| Open the Omenpaths | 2R | Instant | Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn. |
| Conviction | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. |
| Viscerid Armor | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. |
| Sword of Feast and Famine | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} |
| Balduvian Rage | XR | Instant | Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Skyline Cascade | Land | Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}. | |
| Territorial Witchstalker | 1G | Creature — Wolf | Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3 |