M:tG card similarity search
4U · Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Titan of Eternal Fire | 5R | Creature — Giant | Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." 5/6 |
| Gossamer Chains | WW | Enchantment | Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
| Punctuate | 3R | Instant | Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .) |
| Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
| Syr Konrad, the Grim | 3BB | Legendary Creature — Human Knight | Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4 |
| Rona, Herald of Invasion | 1U | Legendary Creature — Human Wizard | Whenever you cast a legendary spell, untap Rona, Herald of Invasion. {T}: Draw a card, then discard a card. {5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3 |
| Erebor Flamesmith | 1R | Creature — Dwarf Artificer | Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. 2/1 |
| Sorcerer's Wand | 1 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3} |
| Éowyn, Shieldmaiden | 2URW | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4 |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |