Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Symbiotic Wurm

5GGG · Creature — Wurm

When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. 7/7

Similar cards

Color identity:
NameManaTypeText
Gnarled Effigy 4Artifact {4}, {T}: Put a -1/-1 counter on target creature.
Scar B/RInstant Put a -1/-1 counter on target creature.
Mire Triton 1BCreature — Zombie Merfolk Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Tidewalker 2UCreature — Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */*
Ainok Artillerist 2GCreature — Dog Archer Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) 4/1
Ghirapur Plane — Kaladesh At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Firewing Phoenix 3RCreature — Phoenix Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2
Mystic Zealot 3WCreature — Human Nomad Mystic Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4
Finest Hour 2GWUEnchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Page 614