Card Codex

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17 May 2024: Card library updated.

Sylvok Lifestaff

1 · Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Thirsting Bloodlord 2BBCreature — Vampire Other Vampires you control get +1/+1. 3/3
Shessra, Death's Whisper 2BGLegendary Creature — Human Elf Warlock Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3
Ashenmoor Liege 1B/RB/RB/RCreature — Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Verdant Haven 2GEnchantment — Aura Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Griselbrand 4BBBBLegendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. 7/7
Infectious Curse Enchantment — Aura Curse Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Baron Sengir 5BBBLegendary Creature — Vampire Noble Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5
Morinfen 3BBLegendary Creature — Phyrexian Horror Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/4
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