Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sylvia Brightspear

2W · Legendary Creature — Human Knight

Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Phyrexian Infiltrator 2BCreature — Phyrexian Minion {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) 2/2
Silumgar, the Drifting Death 4UBLegendary Creature — Dragon Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. 3/7
Joraga Bard 3GCreature — Elf Rogue Bard Ally Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4
Leyline Tyrant 2RRCreature — Dragon Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. 4/4
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Contraband Kingpin UBCreature — Aetherborn Rogue Lifelink Whenever an artifact enters the battlefield under your control, scry 1. 1/4
Kalain, Reclusive Painter BRLegendary Creature — Human Elf Bard When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. 1/2
Nezumi Bladeblesser 2BCreature — Rat Samurai Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) 3/2
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Harabaz Druid 1GCreature — Human Druid Ally {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1
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