M:tG card similarity search
2G · Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Name | Mana | Type | Text |
---|---|---|---|
Naga Vitalist | 1G | Creature — Naga Druid | {T}: Add one mana of any type that a land you control could produce. 1/2 |
Monastery Swiftspear | R | Creature — Human Monk | Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2 |
Reflecting Pool | Land | {T}: Add one mana of any type that a land you control could produce. | |
Soratami Rainshaper | 2U | Creature — Moonfolk Wizard | Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
Amethyst Dragon | 4RR | Creature — Dragon | Flying, haste 4/4 |
Brimstone Dragon | 6RR | Creature — Dragon | Flying, haste 6/6 |
Rorix Bladewing | 3RRR | Legendary Creature — Dragon | Flying, haste 6/5 |
Volcanic Dragon | 4RR | Creature — Dragon | Flying, haste 4/4 |
A-Briar Hydra | 3G | Creature — Plant Hydra | Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5 |
Mirari's Wake | 3GW | Enchantment | Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. |