M:tG card similarity search
WU · Legendary Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Myr Landshaper | 3 | Artifact Creature — Myr | {T}: Target land becomes an artifact in addition to its other types until end of turn. 1/1 |
| Deeproot Waters | 2U | Enchantment | Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
| Goblin Pyromancer | 3R | Creature — Goblin Wizard | When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2 |
| Bladed Ambassador | 1W | Creature — Phyrexian Soldier | Bladed Ambassador enters the battlefield with an oil counter on it. {1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. 3/1 |
| Join the Dead | 1BB | Instant | Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. |
| Benthic Criminologists | 4U | Creature — Merfolk Wizard | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5 |
| Fervent Strike | R | Instant | Target creature gets +1/+0 and gains first strike and haste until end of turn. |
| Boromir, Warden of the Tower | 2W | Legendary Creature — Human Soldier | Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3 |
| Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
| Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |